Friday, May 27, 2011

The Seafarers of Catan

Hello, Me again.

Now I want to talk about the Seafarers expansion for The Settlers of Catan.

As before, normally, a random setup is used.  There are preconstructed scenarios that you can use, however.

Here are the differences:

You can build a ship (a wool and a lumber) like a road, but it goes across water.  On a shipping route, you can move a ship that has nothing attached to one end to anywhere along that shipping route.  You can do this once per turn.

Depending on the scenario, you can get different amounts of victory points for settling on new islands that you haven't settled on before.  For instance, in the "heading for new shores" scenario, you can get two victory points for each new island you settle on.

All rules that apply for roads also apply for ships.

There is a new gold field hex that will produce any resource.  If you receive multiple resources for one gold field, they do not have to be the same resource.

And then, there is the dreaded pirate.  The pirate acts just like the robber, but he goes onto sea hexes, and instead of blocking resource production for a hex, blocks ship production on that hex.  You cannot move ships onto that hex, you cannot move ships off of that hex, and you cannot build ships on that hex.

The specific scenarios have too much variability to describe, so I'll let you look at the rulebooks to see all of the scenarios!

Yes, the Seafarers expansion is fun, as all of them are.

No comments:

Post a Comment